Posts Tagged ‘Renderspace’

East Art Map Online

Sunday, November 14th, 2004

Description

East Art Map OnlineEast Art Map Online is a joint effort between the artist group Irwin and Renderspace – Pristop Interactive, the production company I was working for at the time, to bring the East Art Map to the internet as an interactive collaborative database. It allows visitors to post comments, suggest replacements for individual works and read news and articles by participating curators.

The project “East Art Map – A (Re)Construction of the History of Contemporary Art in Eastern Europe” was initiated in 2001 by the Slovenian artist group Irwin. The “East Art Map” (EAM) aims at critically (re)constructing the history of art in Eastern Europe between 1945 and the present beyond ex-Socialist ‘official’ chronicles, national legend formation and fragmented information present in the West.

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SCT CD-ROM

Thursday, July 15th, 2004

SCT presentation CDThis was a simple presentation CD for SCT. The requirement was, that they must be able to edit the contents of the presentation themselves. Since most people don’t know about XML or HTML, I had to come up with a way for them to change the sturcture and content without typing markup tags manually. So I created an HTML and XML tree editor for them, but they still insisted I show them how to use it. Well, as it turned out, I left the company soon after that, and although I was willing to do it afterwards, it never happened.

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Lumpi’s games

Thursday, June 17th, 2004

Lumpijeve igrice / Lumpi's GamesMercator’s Lumpi brand is aimed at their youngest customers and it’s aggressive product line features everything from baby-care products and school accessories to chocolate, cereals, candy and non-alcoholic champagne for kids(!)

The Lumpi website is also targeted at the young ones, offering cute and easy games for them to play with. Matevž and I came up with the first three, which were just re-packaged versions of classic games: Puzzle, Simon and Memory. After all, re-packaging classic brands is what Mercator does best.

URL:

http://www.lumpi.si

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Telekom Svetovno

Wednesday, April 21st, 2004

Telekom SvetovnoThe first prize for the lucky person that finished all 5 levels and was selected randomly from a prize draw was a trip around the world for two people. So the concept was basically, 5 different games that take you an a trip around the world.

I programmed the game’s skeleton, which included a user profile system and scoreboard. I also did the first level of the game, which was basically flying a plane and collecting orange blobs for points.

URL:

http://www.telekom.si/svetovno/

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Polo Cool & Family

Tuesday, March 9th, 2004

Polo Cool&FamilyCool&Family is an edition of Polo with semi-automatic air-conditioning, so the ad featured penguins (the other obvious choice would be eskimos).

The goal of the game is to drop all the penguins into the car. Big ones throug the front doors and little ones throug the back doors. When there are too many of them inside, you have to turn up the cooling, so that they don’t run out.

I thought this project was going to be one more thing on the assembly line, but I had quite a few laughs animating the penguins and everybody went crazy for the game.

Launch game

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Subrina

Tuesday, March 2nd, 2004

SubrinaSubrina is one of those brands that just won’t give up. I remember it used to be the name of Ilirija’s hair conditioner back in socialist Yugoslavia. Acutally, the name Subrina was used as a synonym for hair-conditioner becuase it was the only one on the market. It has recently been redesigned and expanded into a whole hair product line including shampoos, styling gels and waxes, hair colors etc. By the way, if you need a really really really strong styling gel, try Ilirija’s Ehogel.

The idea for the site was to create an online simulation of a fashion magazine. I find it cool because it reminds me more of those magazines that you read while you’re waiting for your haircut at the Lassana hair salon. It features a product-line spread, make-overs, style tips, prize-winning opinion polls, desktops and so on. The plan was also to have all sorts of gadgets that you usually find in magazines, but all we ever did was the complimentary shampoo sample that’s glued to page 2 of the first 2 issues.

The issues are all designed manually in flash, but the system was devised so that the designer can add and update the content himself, without my help.

URL:

http://www.subrina.si

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Papibirint

Friday, February 13th, 2004

PapiOne of my favourite projects at Renderspace was this sequel to the ill-fated Papilonija game. Papibirint was done entirely in Flash 6 and its concept, design and gameplay was defined clearly from the start. It was also the project where Matevž as a designer, Marko as web programmer and I as Flash developer really hit it off as a team.

The objective was to make a fun and cute game that would also be somewhat educational. Based on Pac-Man, it’s a top-view maze game, where you have to collect coins and avoid traffic and bullies that steal your money. Since you can only carry around so much money, it’s necessary to deposit it at the cash machines regularly. That way, your money is also protected from the bullies, who can only steal what’s in your pockets. The pink piggy-bank carries bonus points if you answer a random question that tests your knowledge about banking. This has proven to be an effective way to motivate children to read through Papi’s website. When you have enough money at the bank, you can enter the store and buy the bike you’ve always wanted.

The game has 3 different environments, each with a different set of parameters. There’s the sunny environment, the night environment, where the visibility is low, but the bullies walk slower, and the winter room, where the visibility is high, but the ground is slippery.

For this game, I also created a level editor that exported a custom 2D map of codes and other information such as trajectories, character speed, friction, etc., which was then parsed by the game engine to dynamically draw the environment and characters.

Launch game

URL:

http://papi.skb.si

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SiOL TV animated instructions

Monday, September 29th, 2003

SiOL TVSiOL TV is a service that provides “cable TV” over an ADSL connection. The installation can be a bit tricky, especially if you also use ADSL to connect to the internet. That’s where my animated instructons come in, showing you just how many cables you need to set the thing up.

At first, I thought of doing it with photos, so Saša P. and I did a photo session with all the components, but the photos really weren’t good enough, so I decided to do illustrations. Since the deadline was really tight, I had to do the illustrations and the whole animation over night. I used some heavy masking voodoo with all those plugs.

Later, my illustrations were also used by Pristop for the printed manual.

Launch

URL:

http://www.siol.si/index.php?id=153

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Papilonija

Thursday, August 28th, 2003

PapilonijaThis is a 3D maze game that uses Renderspace’s nice 3D engine and it’s basically a first person non-shooter. You play the part of Papi, SKB’s mascot in the form of a piglet with wings, trying to collect enough money to buy a ball, a skate-board or a bicycle, while avoiding the city traffic.

I was just supposed to provide a simple Flash to count points, but in the end I had to handle the whole logic of the game based on the 3D engine’s collision messages.

At first, it was meant to be a CD-ROM and web based game, but there were so many problems with the 3D plugin and ultimately because Renderspace never renewed the plugin’s certificate, it was only done as a credit card size CD-ROM that was handed out as a present at the bank.

URL:

http://papi.skb.si/papijeve_igrice/

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Scandinavian crossword puzzle

Tuesday, July 1st, 2003

Skandinavska križankaIt’s very hard to make a good Scandinavian-style crossword in Flash.

In this attempt, there are a few nifty features. The clues can be enlarged by hovering over them with the mouse pointer. Clicking on an empty field sets the starting point for filling the blank spaces. Clicking on the same field repeatedly toggles the solving direction. The solution can be posted and eventually saved in a database for a prize draw.

The puzzle is entirely configurable through an external file, including the position and size of the picture.

URL:

http://icarus.dzs.si/igre/krizanka/

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