Posts Tagged ‘game’

Martin Krpan

Sunday, July 18th, 2004

Martin Krpan splash screenI did this game with the Hikikomori studio for the Slovenian Government as part of an educational portal for children. The main character, Martin Krpan, was taken from a famous Slovenian tale by Fran Levstik about a salt smuggler that is invited to Vienna by the emperor to fight against a generally unpleasant giant Brdavs.
In this modern adaptation, our hero travels through the beaurocratic maze of the Slovenian government, each level representing a different ministry where Krpan has to collect trucker’s permits, while answering trivia about the government and avoiding obstacles. I provided the game logic, engine and worked with Jure from Comland to tie it to the backend, while all levels and characters were designed and animated by Aljoša and Aron from Hikikomori.

I wonder if this game will ever see the light of day, especially since the last elections.

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Lumpi’s games

Thursday, June 17th, 2004

Lumpijeve igrice / Lumpi's GamesMercator’s Lumpi brand is aimed at their youngest customers and it’s aggressive product line features everything from baby-care products and school accessories to chocolate, cereals, candy and non-alcoholic champagne for kids(!)

The Lumpi website is also targeted at the young ones, offering cute and easy games for them to play with. Matevž and I came up with the first three, which were just re-packaged versions of classic games: Puzzle, Simon and Memory. After all, re-packaging classic brands is what Mercator does best.

URL:

http://www.lumpi.si

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Telekom Svetovno

Wednesday, April 21st, 2004

Telekom SvetovnoThe first prize for the lucky person that finished all 5 levels and was selected randomly from a prize draw was a trip around the world for two people. So the concept was basically, 5 different games that take you an a trip around the world.

I programmed the game’s skeleton, which included a user profile system and scoreboard. I also did the first level of the game, which was basically flying a plane and collecting orange blobs for points.

URL:

http://www.telekom.si/svetovno/

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Papibirint

Friday, February 13th, 2004

PapiOne of my favourite projects at Renderspace was this sequel to the ill-fated Papilonija game. Papibirint was done entirely in Flash 6 and its concept, design and gameplay was defined clearly from the start. It was also the project where Matevž as a designer, Marko as web programmer and I as Flash developer really hit it off as a team.

The objective was to make a fun and cute game that would also be somewhat educational. Based on Pac-Man, it’s a top-view maze game, where you have to collect coins and avoid traffic and bullies that steal your money. Since you can only carry around so much money, it’s necessary to deposit it at the cash machines regularly. That way, your money is also protected from the bullies, who can only steal what’s in your pockets. The pink piggy-bank carries bonus points if you answer a random question that tests your knowledge about banking. This has proven to be an effective way to motivate children to read through Papi’s website. When you have enough money at the bank, you can enter the store and buy the bike you’ve always wanted.

The game has 3 different environments, each with a different set of parameters. There’s the sunny environment, the night environment, where the visibility is low, but the bullies walk slower, and the winter room, where the visibility is high, but the ground is slippery.

For this game, I also created a level editor that exported a custom 2D map of codes and other information such as trajectories, character speed, friction, etc., which was then parsed by the game engine to dynamically draw the environment and characters.

Launch game

URL:

http://papi.skb.si

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Papilonija

Thursday, August 28th, 2003

PapilonijaThis is a 3D maze game that uses Renderspace’s nice 3D engine and it’s basically a first person non-shooter. You play the part of Papi, SKB’s mascot in the form of a piglet with wings, trying to collect enough money to buy a ball, a skate-board or a bicycle, while avoiding the city traffic.

I was just supposed to provide a simple Flash to count points, but in the end I had to handle the whole logic of the game based on the 3D engine’s collision messages.

At first, it was meant to be a CD-ROM and web based game, but there were so many problems with the 3D plugin and ultimately because Renderspace never renewed the plugin’s certificate, it was only done as a credit card size CD-ROM that was handed out as a present at the bank.

URL:

http://papi.skb.si/papijeve_igrice/

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Paper Fight

Tuesday, September 3rd, 2002

Papirnata bitka / Paper FightThis game, done for the insurance company Slovenica, was made to promote the insurance plans for children in school. Since kids like getting into all sorts of accidents at school, we made a first-person paper fight between schoolmates. It was based on a game we’d done before as Parsek’s New Year’s greeting card, although I rewrote the engine for this one.

The nice illustrations were done by Andrej and I very much enjoyed animating the characters, since they were so cute and devilish at the same time.

The controls are: mouse for aiming and throwing, spacebar to duck behind the desk.

Launch game

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Abanet saves you time

Tuesday, February 5th, 2002

Abanet vam prihrani čas / Abanet Saves You TimeThis game is one of the few things I’ve done with Ajdin. The deadline was completely unreal, so all the plot elements weren’t really worked out and we just went with whatever came up, which would account for the game being a bit bizzare to some people.

The game is promoting Abanka’s online banking service Abanet, so the goal is to free up the long queues at the bank, teleporting the people into the internet. When you clear a queue, the grateful girl at the counter blows you a kiss, which gets you bonus points. If a queue is filled up completely, it gets frozen and the customers frozen/cocooned (?!?) making it impossible to gain more points from it.

At the time, Ajdin was in his pixel-art phase and he did the whole design pixel by pixel in Photoshop. But there was so little time, that I did all the corrections, the missing elements, soundtrack and sound effects myself. We literally had to finish it in under a week. The bank is actually a pixelized replica of an actual bank in Ljubljana.

Launch game

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City Lights

Wednesday, June 20th, 2001

City LightsI like this game very much, not just because it looks very nice, but also because Jan and I finally found common ground around that time. We did some very cool stuff together and I was a bit sorry to see him leave to pursue his studies, because he was probably the most professional and efficient people I’ve worked with. He always came up with good ideas, but also knew exactly how to execute them.

This game we did for Mitsubishi Heavy Indiustries Europe was inspired by PipeMania, where you have to lay the longest pipe possible from one point to the other, while avoiding the water catching up with you. Herethe pipes carried gas from the natural gas station to the power plant, both built by MHIE, of course.

The game was fairly simple to do and it made very good use of pre-rendered 3D. The musical score and sound effects were both done by Jan.

Launch game

URL:

http://www.mhie-prague.com

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Tree Eaters

Tuesday, May 8th, 2001

Tree EatersThis was part of an unsuccessful pitch for what I think was to be some kind of Japanese online gaming portal. It also had something to do with environmental issues, hence the game’s theme. You try to shoot the evil worms that want to eat your trees. I like the tree animation I did very much. Otherwise, the game was designed by Ozi.

Launch game

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Grandma Goes Shopping

Saturday, February 24th, 2001

Babica gre v shopping / Grandma Goes ShoppingPersonally, I’m not that impressed with this game for the online shopping portal, because the gameplay is a bit dull. You play the grandma that tries to catch as many falling products as possible, while avoiding the anchor, weight and such. It has its moments, though, like the grandma trying to catch her breath when she’s standing still, using her umbrella as a shield and the outro animation which reveals the fact that the game is actually the grandma shopping online using a high-tech VR setup.

Launch game

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