I did this game with the Hikikomori studio for the Slovenian Government as part of an educational portal for children. The main character, Martin Krpan, was taken from a famous Slovenian tale by Fran Levstik about a salt smuggler that is invited to Vienna by the emperor to fight against a generally unpleasant giant Brdavs.
In this modern adaptation, our hero travels through the beaurocratic maze of the Slovenian government, each level representing a different ministry where Krpan has to collect trucker’s permits, while answering trivia about the government and avoiding obstacles. I provided the game logic, engine and worked with Jure from Comland to tie it to the backend, while all levels and characters were designed and animated by Aljoša and Aron from Hikikomori.
I wonder if this game will ever see the light of day, especially since the last elections.
Mercator’s Lumpi brand is aimed at their youngest customers and it’s aggressive product line features everything from baby-care products and school accessories to chocolate, cereals, candy and non-alcoholic champagne for kids(!)
The first prize for the lucky person that finished all 5 levels and was selected randomly from a prize draw was a trip around the world for two people. So the concept was basically, 5 different games that take you an a trip around the world.
One of my favourite projects at Renderspace was this sequel to the ill-fated Papilonija game. Papibirint was done entirely in Flash 6 and its concept, design and gameplay was defined clearly from the start. It was also the project where Matevž as a designer, Marko as web programmer and I as Flash developer really hit it off as a team.
This is a 3D maze game that uses Renderspace’s nice 3D engine and it’s basically a first person non-shooter. You play the part of Papi, SKB’s mascot in the form of a piglet with wings, trying to collect enough money to buy a ball, a skate-board or a bicycle, while avoiding the city traffic.
This game, done for the insurance company Slovenica, was made to promote the insurance plans for children in school. Since kids like getting into all sorts of accidents at school, we made a first-person paper fight between schoolmates. It was based on a game we’d done before as Parsek’s New Year’s greeting card, although I rewrote the engine for this one.
This game is one of the few things I’ve done with Ajdin. The deadline was completely unreal, so all the plot elements weren’t really worked out and we just went with whatever came up, which would account for the game being a bit bizzare to some people.
I like this game very much, not just because it looks very nice, but also because Jan and I finally found common ground around that time. We did some very cool stuff together and I was a bit sorry to see him leave to pursue his studies, because he was probably the most professional and efficient people I’ve worked with. He always came up with good ideas, but also knew exactly how to execute them.
This was part of an unsuccessful pitch for what I think was to be some kind of Japanese online gaming portal. It also had something to do with environmental issues, hence the game’s theme. You try to shoot the evil worms that want to eat your trees. I like the tree animation I did very much. Otherwise, the game was designed by Ozi.
Personally, I’m not that impressed with this game for the online shopping portal, because the gameplay is a bit dull. You play the grandma that tries to catch as many falling products as possible, while avoiding the anchor, weight and such. It has its moments, though, like the grandma trying to catch her breath when she’s standing still, using her umbrella as a shield and the outro animation which reveals the fact that the game is actually the grandma shopping online using a high-tech VR setup.