I did this game with the Hikikomori studio for the Slovenian Government as part of an educational portal for children. The main character, Martin Krpan, was taken from a famous Slovenian tale by Fran Levstik about a salt smuggler that is invited to Vienna by the emperor to fight against a generally unpleasant giant Brdavs.
In this modern adaptation, our hero travels through the beaurocratic maze of the Slovenian government, each level representing a different ministry where Krpan has to collect trucker’s permits, while answering trivia about the government and avoiding obstacles. I provided the game logic, engine and worked with Jure from Comland to tie it to the backend, while all levels and characters were designed and animated by Aljoša and Aron from Hikikomori.
I wonder if this game will ever see the light of day, especially since the last elections.
Mercator’s Lumpi brand is aimed at their youngest customers and it’s aggressive product line features everything from baby-care products and school accessories to chocolate, cereals, candy and non-alcoholic champagne for kids(!)
The first prize for the lucky person that finished all 5 levels and was selected randomly from a prize draw was a trip around the world for two people. So the concept was basically, 5 different games that take you an a trip around the world.
Cool&Family is an edition of Polo with semi-automatic air-conditioning, so the ad featured penguins (the other obvious choice would be eskimos).
Subrina is one of those brands that just won’t give up. I remember it used to be the name of Ilirija’s hair conditioner back in socialist Yugoslavia. Acutally, the name Subrina was used as a synonym for hair-conditioner becuase it was the only one on the market. It has recently been redesigned and expanded into a whole hair product line including shampoos, styling gels and waxes, hair colors etc. By the way, if you need a really really really strong styling gel, try Ilirija’s Ehogel.
One of my favourite projects at Renderspace was this sequel to the ill-fated Papilonija game. Papibirint was done entirely in Flash 6 and its concept, design and gameplay was defined clearly from the start. It was also the project where Matevž as a designer, Marko as web programmer and I as Flash developer really hit it off as a team.
This is a 3D maze game that uses Renderspace’s nice 3D engine and it’s basically a first person non-shooter. You play the part of Papi, SKB’s mascot in the form of a piglet with wings, trying to collect enough money to buy a ball, a skate-board or a bicycle, while avoiding the city traffic.
It’s very hard to make a good Scandinavian-style crossword in Flash.