This game is one of the few things I’ve done with Ajdin. The deadline was completely unreal, so all the plot elements weren’t really worked out and we just went with whatever came up, which would account for the game being a bit bizzare to some people.
The game is promoting Abanka’s online banking service Abanet, so the goal is to free up the long queues at the bank, teleporting the people into the internet. When you clear a queue, the grateful girl at the counter blows you a kiss, which gets you bonus points. If a queue is filled up completely, it gets frozen and the customers frozen/cocooned (?!?) making it impossible to gain more points from it.
At the time, Ajdin was in his pixel-art phase and he did the whole design pixel by pixel in Photoshop. But there was so little time, that I did all the corrections, the missing elements, soundtrack and sound effects myself. We literally had to finish it in under a week. The bank is actually a pixelized replica of an actual bank in Ljubljana.