This is a 3D maze game that uses Renderspace’s nice 3D engine and it’s basically a first person non-shooter. You play the part of Papi, SKB’s mascot in the form of a piglet with wings, trying to collect enough money to buy a ball, a skate-board or a bicycle, while avoiding the city traffic.
I was just supposed to provide a simple Flash to count points, but in the end I had to handle the whole logic of the game based on the 3D engine’s collision messages.
At first, it was meant to be a CD-ROM and web based game, but there were so many problems with the 3D plugin and ultimately because Renderspace never renewed the plugin’s certificate, it was only done as a credit card size CD-ROM that was handed out as a present at the bank.
URL:
http://papi.skb.si/papijeve_igrice/
Producer:
Renderspace
Client:
SKB
Execution:
CD-ROM version – Standalone Capsule application containing embedded Portex 3D engine and Flash 6.
Web version – Portex 3D plugin and Flash 6 communicating through Javascript.
Status:
Online (standalone version only)
Involvement:
- Game logic
- Flash programming