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	<title>philtre.org &#187; philtre</title>
	<atom:link href="http://www.philtre.org/author/admin/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.philtre.org</link>
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			<item>
		<title>philtre: scars on 45</title>
		<link>http://www.philtre.org/philtre-scars-on-45/</link>
		<comments>http://www.philtre.org/philtre-scars-on-45/#comments</comments>
		<pubDate>Sat, 21 Jul 2007 00:30:41 +0000</pubDate>
		<dc:creator>philtre</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[mix]]></category>

		<guid isPermaLink="false">http://www.philtre.org/2007/08/16/105/</guid>
		<description><![CDATA[Scars on 45 is without a doubt my best work yet. It took a long time to put together and the tracklist went through many changes before it felt completely right. Nearly all the songs have been re-edited and the mix features some new mash-ups I did only for this mix. The lack of time [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.sindikat.tv/music/philtre_-_scars_on_45_small.jpg" title="scars on 45" alt="scars on 45" height="150" width="150" />Scars on 45 is without a doubt my best work yet. It took a long time to put together and the tracklist went through many changes before it felt completely right. Nearly all the songs have been re-edited and the mix features some new mash-ups I did only for this mix. The lack of time to work on it was pretty frustrating, but it certainly paid off in the end, when <a href="http://fm4.orf.at">Radio FM4</a> invited me to play it exclusively at their high-profile show <a href="http://fm4.orf.at/station/216372">La Boum de Luxe</a>.</p>
<p><span id="more-105"></span></p>
<h3>Tracklist:</h3>
<ol>
<li><strong>Daisy Daisy</strong> &#8211; Michelle Plays Ping Pong (Vicarious Bliss Match Point Remix)</li>
<li><strong>Rex the Dog</strong> &#8211; Prototype (M.A.N.D.Y. Remix)</li>
<li><strong>Aphex Twin</strong> &#8211; Run Jeremy&#8217;s Window Licker (X-Rated Lick)</li>
<li><strong>Orbital</strong> &#8211; Old Style</li>
<li><strong>Tiefschwarz</strong> &#8211; Warning Siren (Buick Project Mix)</li>
<li><strong>Gary Numan</strong> &#8211; Cars (Dave Clarke &#8216;97 R:Mix)</li>
<li><strong>M/A/R/R/S</strong> &#8211; Pump Up the Volume (Plump DJs Rmx 1)</li>
<li><strong>Uffie</strong> &#8211; Ready to Uff</li>
<li><strong>Prodigy</strong> &#8211; Girls (Rex the Dog Remix)</li>
<li><strong>Simian Mobile Disco</strong> &#8211; It&#8217;s the Beat</li>
<li><strong>Sharon Phillips</strong> &#8211; Want 2 / Need 2 (Trentemøller Remix)</li>
<li><strong>Alexander Kowalski</strong> &#8211; 1000 Eyes</li>
<li><strong>Krazy Baldhead</strong> &#8211; Crazy Moth3f2ck8z (Midfield General Remix)</li>
<li><strong>Tiga</strong> &#8211; Pleasure From the Bass (Joakim Remix)</li>
<li><strong>Spektrum</strong> &#8211; Kinda New (Dirty South &#8216;07 Remix)</li>
<li><strong>The Age of Steam</strong> &#8211; Disco Mafia</li>
<li><strong>Yazoo</strong> &#8211; Situation (Richard X Remix)</li>
<li><strong>Justice</strong> &#8211; Waters of Nazareth (Erol Alkan&#8217;s Durrr Durrr Durrrrrr Re-Edit)</li>
<li><strong>Tiga</strong> &#8211; Do It Don&#8217;t Stop</li>
<li><strong>Nine Inch Nails</strong> &#8211; Closer</li>
<li><strong>Princess Superstar</strong> &#8211; Perfect (Michi Lange&#8217;s Sidekick Remix)</li>
<li><strong>Nicky Van She &amp; Dangerous Dan</strong> &#8211; Around The World Again</li>
<li><strong>Stacey Q</strong> &#8211; Two of Hearts</li>
<li><strong>Mihai Popoviciu</strong> &#8211; She&#8217;s Like a Rocket</li>
<li><strong>Danny Freakazoid</strong> &#8211; You Are the Leading Man (Dave Spoon Remix)</li>
<li><strong>Black Strobe</strong> &#8211; Buzz Buzz Buzz</li>
<li><strong>Neneh Cherry</strong> &#8211; I&#8217;ve Got You Under My Skin</li>
<li><strong>Trentemøller</strong> &#8211; African People</li>
<li><strong>Audiofly pres. Liars Paradise</strong> &#8211; Speak B4 You Think (Audiofly vs Geddes Remix)</li>
<li><strong>Oliver Huntemann</strong> &#8211; French Fries</li>
<li><strong>Snap!</strong> &#8211; Exterminate</li>
<li><strong>Depeche Mode</strong> &#8211; Everything Counts (Oliver Huntemann &amp; Stephan Bodzin Dub)</li>
<li><strong>Gregor Tresher</strong> &#8211; A Thousand Nights</li>
<li><strong>The Chemical Brothers</strong> &#8211; Saturate</li>
</ol>
<p>Running time &#8211; 79:56</p>
<h3>Download:</h3>
<p><a href="http://www.sindikat.tv/music/philtre_-_scars_on_45.zip">Download mix</a> <small>MP3 &#8211; 135 MB</small></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>East Art Map Online</title>
		<link>http://www.philtre.org/east-art-map-online/</link>
		<comments>http://www.philtre.org/east-art-map-online/#comments</comments>
		<pubDate>Sun, 14 Nov 2004 11:00:04 +0000</pubDate>
		<dc:creator>philtre</dc:creator>
				<category><![CDATA[Art Collaborations]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flash 7]]></category>
		<category><![CDATA[Irwin]]></category>
		<category><![CDATA[Renderspace]]></category>
		<category><![CDATA[website]]></category>

		<guid isPermaLink="false">http://philtre.org/east-art-map-online/</guid>
		<description><![CDATA[Description
East Art Map Online is a joint effort between the artist group Irwin and Renderspace &#8211; Pristop Interactive, the production company I was working for at the time, to bring the East Art Map to the internet as an interactive collaborative database. It allows visitors to post comments, suggest replacements for individual works and read [...]]]></description>
			<content:encoded><![CDATA[<h3>Description</h3>
<p><img src="/files/work/art/eam_cube.gif" alt="East Art Map Online" width="200" height="230" /><a href="http://www.eastartmap.org">East Art Map Online</a> is a joint effort between the artist group <a href="http://www.nskstate.com/irwin/">Irwin</a> and <a href="http://www.renderspace.si">Renderspace &#8211; Pristop Interactive</a>, the production company I was working for at the time, to bring the East Art Map to the internet as an interactive collaborative database. It allows visitors to post comments, suggest replacements for individual works and read news and articles by participating curators.</p>
<p>The project &#8220;East Art Map &#8211; A (Re)Construction of the History of Contemporary Art in Eastern Europe&#8221; was initiated in 2001 by the Slovenian artist group Irwin. The &#8220;East Art Map&#8221; (EAM)  aims at critically (re)constructing the history of art in Eastern Europe between 1945 and the present beyond ex-Socialist &#8216;official&#8217; chronicles, national legend formation and fragmented information present in the West.</p>
<p><span id="more-61"></span></p>
<h3>Execution</h3>
<p>Flash 7 frontend. Data (structure, text, images, video) is loaded dynamically via PHP 5/MySQL 4.1 backend.<br />
Custom Content Management System written in PHP 5.</p>
<h3>Involvement</h3>
<ul>
<li><strong>Website concept, structure and design</strong> /w <a href="http://hyperhandsome.com">Matevž Klajnšek</a></li>
<li><strong>Backend programming</strong></li>
<li><strong>Content Management System</strong> /w Marko Novak</li>
</ul>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Vuk Ćosić &amp; Davor Bauk: Velika Slovenija (Big Slovenia)</title>
		<link>http://www.philtre.org/velika-slovenija/</link>
		<comments>http://www.philtre.org/velika-slovenija/#comments</comments>
		<pubDate>Tue, 05 Oct 2004 19:00:47 +0000</pubDate>
		<dc:creator>philtre</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[exhibition]]></category>

		<guid isPermaLink="false">http://philtre.org/velika-slovenija/</guid>
		<description><![CDATA[Description:
The project Big Slovenia explores the visual appearance of Slovenian territory on the maps of Europe and the world. Based on initial findings, the Republic of Slovenia is very decorative.

Exhibitions:

05.10.2004 &#8211; 24.10.2004 P74 Gallery, Ljubljana
20.12.2004 &#8211; 28.02.2005 Museum of Modern Art, Ljubljana

This is a collaborative project I did with Vuk Ćosić, which explores the very [...]]]></description>
			<content:encoded><![CDATA[<h3>Description:</h3>
<p><img src="/files/work/art/velika_slovenija.gif" width="150" height="150" alt="Velika Slovenija / Big Slovenia"/>The project <strong>Big Slovenia</strong> explores the visual appearance of Slovenian territory on the maps of Europe and the world. Based on initial findings, the Republic of Slovenia is very decorative.</p>
<p><span id="more-60"></span></p>
<h3>Exhibitions:</h3>
<ul>
<li>05.10.2004 &#8211; 24.10.2004 <a href="http://www.zavod-parasite.si">P74 Gallery, Ljubljana</a></li>
<li>20.12.2004 &#8211; 28.02.2005 <a href="http://www.mg-lj.si">Museum of Modern Art, Ljubljana</a></li>
</ul>
<p>This is a collaborative project I did with <a href="http://www.vuk.org">Vuk Ćosić</a>, which explores the very different ways Slovenia is depicted on European and World maps.</p>
<h3>Execution:</h3>
<p>16 high quality photo prints (each 50cm x 50cm)</p>
<h3>Thoughts:</h3>
<p><img src="/files/work/art/velika_slovenija_16.gif" width="200" height="200" alt="Velika Slovenija / Big Slovenia"/>Working on this project was an interesting experience for a number of reasons. First of all, our backgrounds are not as similar as they appear. We&#8217;ve both worked in the internet industry, but while Vuk works mostly with ideas and concepts, my work has been of much more technical nature. Also, we have very different approaches. While Vuk stresses simplicity and directness, I enjoy doing things in a more complex way, a deformity I developed so I could keep myself interested in the tons of similar commercial projects I had been doing over the years. I guess we met halfway on this project. Another peculiarity is the static and non-interactive nature of the presentation, which one could describe as post-net-art.</p>
<p>We never really talked about the concept because it&#8217;s so simple and self-explanatory, we just agreed it&#8217;s very amusing.<br />
However, here are some of my own thoughts which relate to it:</p>
<p>The 16 images deal on one hand with the fact that newer (Eastern) European countries are relatively unknown and easily confused by foreigners, and on the other hand with Slovenia&#8217;s preocupation with national borders, national identity and the absence of a unifying vision with which to present itself to the World. Thus, it is depicted as an ameboid shape, rendered unrecognizable on maps with a regular scale. In a way, without the historical and geographical context that defines it, it becomes unimportant and is engulfed by the larger stuctures towards which it is running.</p>
<p><video movie="/files/work/art/2004-10-11_RTV_Slovenija_-_Kultura_(P74_clip).flv" width="240" height="180" /><br />
The opening in the P74 Gallery was attended by a great number of personal friends and fellow artists. With over 60 guests, it was quite a success if you take into account that the gallery is situated in Šentvid, which is quite far from the center (at least by our standards), that there was a journalist strike at the same time (so the exhibition got hardly any coverage), and that most of the guests found out about the exhibition by word of mouth and following our heavy phone/SMS/email campaign a couple of hours before the opening. As an additional joke, we served freshly made pizza-burek, the indigenous Slovenian fusion dish.</p>
<p><video movie="/files/work/art/2004-12-20_RTV_Slovenija_-_Kultura_(7_grehov_clip).flv" width="240" height="180" /><br />
In December 2004, the piece was selected by the curators of the Museum of Modern Art, Ljubljana to appear in the mega-exhibition  called <a href="http://www.mg-lj.si/dogodki/tekoci.jsp?dogodekId=2369"><strong>7 grehov: Ljubljana &#8211; Moskva / 7 Sins: Ljubljana &#8211; Moscow</strong></a>, featuring over 100 Eastern European artists. We are featured in the room of Cynicism.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Vuk Ćosić: History of Art for the Intelligence Community (Cezanne)</title>
		<link>http://www.philtre.org/cezanne-carnivore-client/</link>
		<comments>http://www.philtre.org/cezanne-carnivore-client/#comments</comments>
		<pubDate>Tue, 14 Sep 2004 17:00:06 +0000</pubDate>
		<dc:creator>philtre</dc:creator>
				<category><![CDATA[Art Collaborations]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flash 7]]></category>
		<category><![CDATA[net art]]></category>
		<category><![CDATA[Vuk Ćosić]]></category>

		<guid isPermaLink="false">http://philtre.org/cezanne-carnivore-client/</guid>
		<description><![CDATA[Description:
History of Art for the Intelligence Community is a series of Carnivore clients using classic paintings by Cezanne, Malevich, Warhol, Van Gogh and Mategna, dynamically modified to show certain events across the observed network.

Exhibitions:

14.09.2004 &#8211; 16.10.2004 Museum of Modern Art, Ljubljana

Although I wasn&#8217;t involved in the original project, I stepped in to recreate the Cezanne [...]]]></description>
			<content:encoded><![CDATA[<h3>Description:</h3>
<p><img src="/files/work/art/cezanne_states.jpg" alt="The Cezanne Carnivore client" width="300" height="75" /><a href="http://www.ljudmila.org/~vuk/intelligence/cezanne/">History of Art for the Intelligence Community</a> is a series of <a href="http://www.rhizome.org/carnivore/">Carnivore</a> clients using classic paintings by Cezanne, Malevich, Warhol, Van Gogh and Mategna, dynamically modified to show certain events across the observed network.</p>
<p><span id="more-59"></span></p>
<h3>Exhibitions:</h3>
<ul>
<li>14.09.2004 &#8211; 16.10.2004 <a href="http://www.mg-lj.si">Museum of Modern Art, Ljubljana</a></li>
</ul>
<p>Although I wasn&#8217;t involved in the original project, I stepped in to recreate the Cezanne client for the exhibition at The Chelsea titled &#8220;The Passage of Mirage &#8211; Illusory Virtual Objects&#8221;.</p>
<h3>Execution:</h3>
<p>A Flash 7 web and standalone client loading Carnivore generated text files.</p>
<h3>Involvement:</h3>
<ul>
<li>Image correction</li>
<li>Flash programming</li>
</ul>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Martin Krpan</title>
		<link>http://www.philtre.org/martin-krpan-game/</link>
		<comments>http://www.philtre.org/martin-krpan-game/#comments</comments>
		<pubDate>Sun, 18 Jul 2004 11:00:20 +0000</pubDate>
		<dc:creator>philtre</dc:creator>
				<category><![CDATA[Client Work]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flash 6]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Hikikomori]]></category>

		<guid isPermaLink="false">http://philtre.org/martin-krpan-game/</guid>
		<description><![CDATA[I did this game with the Hikikomori studio for the Slovenian Government as part of an educational portal for children. The main character, Martin Krpan, was taken from a famous Slovenian tale by Fran Levstik about a salt smuggler that is invited to Vienna by the emperor to fight against a generally unpleasant giant Brdavs.
In [...]]]></description>
			<content:encoded><![CDATA[<p><img src="/files/work/freelance/krpan_splash.jpg" alt="Martin Krpan splash screen" width="150" height="150" />I did this game with the Hikikomori studio for the Slovenian Government as part of an educational portal for children. The main character, Martin Krpan, was taken from a famous Slovenian tale by Fran Levstik about a salt smuggler that is invited to Vienna by the emperor to fight against a generally unpleasant giant Brdavs.<br />
In this modern adaptation, our hero travels through the beaurocratic maze of the Slovenian government, each level representing a different ministry where Krpan has to collect trucker&#8217;s permits, while answering trivia about the government and avoiding obstacles. I provided the game logic, engine and worked with Jure from Comland to tie it to the backend, while all levels and characters were designed and animated by Aljoša and Aron from Hikikomori.</p>
<p>I wonder if this game will ever see the light of day, especially since the last elections.</p>
<p><span id="more-58"></span></p>
<h3>Screenshots:</h3>
<p><img src="/files/work/freelance/krpan_screens.jpg" alt="Martin Krpan screenshots" width="450" width="150" /></p>
<h3>Producer:</h3>
<p>Hikikomori</p>
<h3>Client:</h3>
<p>The Government of the Republic of Slovenia</p>
<h3>Execution:</h3>
<p>Flash 6 with an IBM Lotus Domino backend.</p>
<h3>Status:</h3>
<p>Unpublished</p>
<h3>Involvement:</h3>
<ul>
<li><strong>Game logic</strong></li>
<li><strong>Flash programming</strong></li>
</ul>
]]></content:encoded>
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		<item>
		<title>SCT CD-ROM</title>
		<link>http://www.philtre.org/sct-cd-rom/</link>
		<comments>http://www.philtre.org/sct-cd-rom/#comments</comments>
		<pubDate>Thu, 15 Jul 2004 11:00:20 +0000</pubDate>
		<dc:creator>philtre</dc:creator>
				<category><![CDATA[Client Work]]></category>
		<category><![CDATA[cd-rom]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flash 7]]></category>
		<category><![CDATA[Renderspace]]></category>
		<category><![CDATA[SCT]]></category>

		<guid isPermaLink="false">http://philtre.org/sct-presentation-cd/</guid>
		<description><![CDATA[This was a simple presentation CD for SCT. The requirement was, that they must be able to edit the contents of the presentation themselves. Since most people don&#8217;t know about XML or HTML, I had to come up with a way for them to change the sturcture and content without typing markup tags manually. So [...]]]></description>
			<content:encoded><![CDATA[<p><img src="/files/work/renderspace/sct_cd.jpg" alt="SCT presentation CD" width="200" height="160" />This was a simple presentation CD for SCT. The requirement was, that they must be able to edit the contents of the presentation themselves. Since most people don&#8217;t know about XML or HTML, I had to come up with a way for them to change the sturcture and content without typing markup tags manually. So I created an HTML and XML tree editor for them, but they still insisted I show them how to use it. Well, as it turned out, I left the company soon after that, and although I was willing to do it afterwards, it never happened.</p>
<p><span id="more-57"></span></p>
<h3>Producer:</h3>
<p>Renderspace</p>
<h3>Client:</h3>
<p>SCT</p>
<h3>Execution:</h3>
<p>Flash 7 standalone application.</p>
<h3>Status:</h3>
<p>Finished</p>
<h3>Involvement:</h3>
<ul>
<li><strong>Flash animation and programming</strong></li>
<li><strong>HTML and XML tree editor</strong></li>
</ul>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Lumpi’s games</title>
		<link>http://www.philtre.org/lumpi-games/</link>
		<comments>http://www.philtre.org/lumpi-games/#comments</comments>
		<pubDate>Thu, 17 Jun 2004 11:00:29 +0000</pubDate>
		<dc:creator>philtre</dc:creator>
				<category><![CDATA[Client Work]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flash 6]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Mercator]]></category>
		<category><![CDATA[Renderspace]]></category>

		<guid isPermaLink="false">http://philtre.org/lumpi-games/</guid>
		<description><![CDATA[Mercator&#8217;s Lumpi brand is aimed at their youngest customers and it&#8217;s aggressive product line features everything from baby-care products and school accessories to chocolate, cereals, candy and non-alcoholic champagne for kids(!)
The Lumpi website is also targeted at the young ones, offering cute and easy games for them to play with. Matevž and I came up [...]]]></description>
			<content:encoded><![CDATA[<p><img src="/files/work/renderspace/lumpi_splash.jpg" alt="Lumpijeve igrice / Lumpi's Games" width="150" height="180" />Mercator&#8217;s Lumpi brand is aimed at their youngest customers and it&#8217;s aggressive product line features everything from baby-care products and school accessories to chocolate, cereals, candy and non-alcoholic champagne for kids(!)</p>
<p>The Lumpi website is also targeted at the young ones, offering cute and easy games for them to play with. Matevž and I came up with the first three, which were just re-packaged versions of classic games: Puzzle, Simon and Memory. After all, re-packaging classic brands is what Mercator does best.</p>
<h3>URL:</h3>
<p><a href="http://www.lumpi.si">http://www.lumpi.si</a></p>
<p><span id="more-56"></span></p>
<h3>Screenshots:</h3>
<p><img src="/files/work/renderspace/lumpi_splash.jpg" alt="game screenshots" width="450" height="120" /></p>
<h3>Producer:</h3>
<p>Renderspace</p>
<h3>Client:</h3>
<p>Mercator</p>
<h3>Execution:</h3>
<p>Flash 6.</p>
<h3>Status:</h3>
<p>Online</p>
<h3>Involvement:</h3>
<ul>
<li><strong>Game concept</strong> /w Matevž</li>
<li><strong>Flash animation</strong> /w Matevž</li>
<li><strong>Flash programming</strong></li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Martin Bricelj: Memory</title>
		<link>http://www.philtre.org/martin-bricelj-memory/</link>
		<comments>http://www.philtre.org/martin-bricelj-memory/#comments</comments>
		<pubDate>Tue, 15 Jun 2004 05:00:24 +0000</pubDate>
		<dc:creator>philtre</dc:creator>
				<category><![CDATA[Art Collaborations]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flash 7]]></category>
		<category><![CDATA[Flash 8]]></category>
		<category><![CDATA[interactive installation]]></category>
		<category><![CDATA[Martin Bricelj]]></category>
		<category><![CDATA[tabletop game]]></category>
		<category><![CDATA[website]]></category>
		<category><![CDATA[X-Keys]]></category>

		<guid isPermaLink="false">http://philtre.org/memory/</guid>
		<description><![CDATA[Description:
Memory is an interactive installation dealing with the random imagery that affects our everyday life in the urban environment.

Exhibitions:

15.06.2004 &#8211; 19.06.2004 Škuc Gallery, Ljubljana
09.09.2004 &#8211; 12.09.2004 The Belgrade Youth Cultural Center Gallery, Belgrade

Execution:
An X-Keys based interactive intallation with a top projection of a Flash 7 standalone application.
Involvement:

Flash animation and programming

Thoughts:
We are not very clear on [...]]]></description>
			<content:encoded><![CDATA[<h3>Description:</h3>
<p><img src="/files/work/art/memory_interface.jpg" alt="Memory" width="200" height="200" /><a href="http://www.memoryplay.com">Memory</a> is an interactive installation dealing with the random imagery that affects our everyday life in the urban environment.</p>
<p><span id="more-55"></span></p>
<h3>Exhibitions:</h3>
<ul>
<li>15.06.2004 &#8211; 19.06.2004 <a href="http://www.galerija.skuc-drustvo.si">Škuc Gallery, Ljubljana</a></li>
<li>09.09.2004 &#8211; 12.09.2004 <a href="http://www.dob.co.yu">The Belgrade Youth Cultural Center Gallery, Belgrade</a></li>
</ul>
<h3>Execution:</h3>
<p>An <a href="http://www.xkeys.com">X-Keys</a> based interactive intallation with a top projection of a Flash 7 standalone application.</p>
<h3>Involvement:</h3>
<ul>
<li><strong>Flash animation and programming</strong></li>
</ul>
<h3>Thoughts:</h3>
<p><img src="/files/work/art/memory_installation_1.jpg" alt="Memory intallation at Škuc" width="200" height="150" class="cleared" />We are not very clear on how our memory works. From our experience, long forgotten memories are accessed using different cues, mostly visual. These cues are rarely straightforward images of objects that we instantly recognize. Usually, they are small abstract snippets that, by themselves wouldn&#8217;t make much sense. On the other hand, they can much more clearly convey a feeling  or a state of mind. Martin&#8217;s Memory deals with these visual cues in a playful manner, arranging the visual cues that trigger his memories randomly, enabling the visitor a glimpse into his inner reflection of the visually saturated urban environment in which he lives.</p>
<p><img src="/files/work/art/memory_installation_2.jpg" alt="Visitors playing Memory" width="200" height="150" class="cleared" />In <em>American Beauty</em>, Ricky explains his obsessive videotaping of the seemingly most insignificant curiosity with the line &#8220;I need to remember&#8221;. The need to remember is becoming an obsession to the modern man, where he can barely distingush his own life from the world artificially created by the media. In a struggle to exist in a life where everything is referenced as a line from a movie or part of a pop song, the photographs that we take and the videos that we tape serve to create our own biography, the movie of our life.</p>
<p>Martin&#8217;s reconstruction of his Memory goes even further. The visual cues that he presents in the installation brings up the question: Are most of our memories today tied together with commercial brands and logos?1</p>
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		<title>Telekom Svetovno</title>
		<link>http://www.philtre.org/telekom-svetovno-game/</link>
		<comments>http://www.philtre.org/telekom-svetovno-game/#comments</comments>
		<pubDate>Wed, 21 Apr 2004 11:00:51 +0000</pubDate>
		<dc:creator>philtre</dc:creator>
				<category><![CDATA[Client Work]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flash 6]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Renderspace]]></category>
		<category><![CDATA[Telekom Slovenije]]></category>

		<guid isPermaLink="false">http://philtre.org/telekom-svetovno-game/</guid>
		<description><![CDATA[The first prize for the lucky person that finished all 5 levels and was selected randomly from a prize draw was a trip around the world for two people. So the concept was basically, 5 different games that take you an a trip around the world.
I programmed the game&#8217;s skeleton, which included a user profile [...]]]></description>
			<content:encoded><![CDATA[<p><img src="/files/work/renderspace/telekom_svetovno.jpg" alt="Telekom Svetovno" width="300" height="136" />The first prize for the lucky person that finished all 5 levels and was selected randomly from a prize draw was a trip around the world for two people. So the concept was basically, 5 different games that take you an a trip around the world.</p>
<p>I programmed the game&#8217;s skeleton, which included a user profile system and scoreboard. I also did the first level of the game, which was basically flying a plane and collecting orange blobs for points.</p>
<h3>URL:</h3>
<p><a href="http://www.telekom.si/svetovno/">http://www.telekom.si/svetovno/</a></p>
<p><span id="more-54"></span></p>
<h3>Producer:</h3>
<p>Renderspace</p>
<h3>Client:</h3>
<p>Telekom Slovenije</p>
<h3>Execution:</h3>
<p>Flash 6 with a PHP backend.</p>
<h3>Status:</h3>
<p>Online</p>
<h3>Involvement:</h3>
<ul>
<li><strong>Game concept</strong> /w Grega</li>
<li><strong>Flash animation and programming</strong></li>
</ul>
]]></content:encoded>
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		<title>ona-on.com TV ad</title>
		<link>http://www.philtre.org/ona-on-ad/</link>
		<comments>http://www.philtre.org/ona-on-ad/#comments</comments>
		<pubDate>Thu, 15 Apr 2004 11:00:50 +0000</pubDate>
		<dc:creator>philtre</dc:creator>
				<category><![CDATA[Client Work]]></category>
		<category><![CDATA[tv ad]]></category>

		<guid isPermaLink="false">http://philtre.org/ona-on-ad/</guid>
		<description><![CDATA[I knew some of the guys from VenetiCOM from before, but I had no idea they were running an online dating portal. I&#8217;m usually very sceptical towards such communities, but when I visited them, I saw why it worked for them. They were constantly animating their visitors, chatting with them, organizing social events and group [...]]]></description>
			<content:encoded><![CDATA[<p><img src="/files/work/freelance/ona-on.gif" alt="ona-on.com" width="300" height="70" />I knew some of the guys from VenetiCOM from before, but I had no idea they were running an online dating portal. I&#8217;m usually very sceptical towards such communities, but when I visited them, I saw why it worked for them. They were constantly animating their visitors, chatting with them, organizing social events and group activities. I was very inspired by their enthusiasm and positive attitude.</p>
<p>When they got a chance to advertise <a href="http://www.ona-on.com">ona-on.com</a> on TV, they asked me if I would make a 30 second TV ad for them. I aggreed to help them, but since they didn&#8217;t have any material, except photographs from the events and we didn&#8217;t have time for elaborate animations, I decided, we would do screen-captures of Luka using the portal and use that and the photos as material.</p>
<p>The other problem was the music. The only music they could provide in such a short time was by a band from Trbovlje that played some kind of quasi-deep cheezy 80s rock. At first I thought, &#8220;oh, it&#8217;s gonna be <em>that</em> kind of a commercial&#8221;, but then I rethought it and decidet to do the music myself. So I took a few riffs and a vocal from their song, sliced everything up, introduced some beats and remixed everything into something very disco-ish.</p>
<p>At first, they were a bit shocked, but I think they liked it eventually.</p>
<p><span id="more-53"></span></p>
<h3>Video:</h3>
<p><video movie="/files/work/parsek/ona-on.flv" width="240" height="180" /></p>
<h3>Producer:</h3>
<p>Davor Bauk</p>
<h3>Client:</h3>
<p>VenetiCOM</p>
<h3>Execution:</h3>
<p>Video.</p>
<h3>Status:</h3>
<p>Finished.</p>
<h3>Involvement:</h3>
<ul>
<li><strong>Screen captures</strong></li>
<li><strong>Video editing</strong></li>
</ul>
<p>This was one of thos lightning fast projects, that was really fun to do</p>
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